VFX Art Direction, Concept Art, Illustration andDigital Matte Painting for Film, HETV, Commercials and Games.
I have Eighteen years experience working as a Concept Artist, previously working as a Design Director creating opening titles, VFX and Branding for Film and Television.
I have worked for Companies including Marvel, Industrial, Light & Magic, Dneg (Double Negative VFX), Cinesite, Untold Studios, Lola, Jellyfish Pictures, BBC (Design, Natural History Unit & Features)- plus games Companies - Sharkmob, Longdue Games and Funplus / Studio Ellipsis.
Recent work (that I can mention) includes, Avengers 5, Mission Impossible: The Final Reckoning, The Creator, Blade (Marvel), Willow (Lucasfilm), The Sandman (Netflix), Moon Knight (Marvel), Loki 2 (Marvel) and Antman Quantumania (Marvel).
Concept work includes Key Art, Keyframes, vehicles, spacecraft, props and architecture, Environments, Characters, Creatures and VFX.
I predominantly use Blender, Zbrush, Maya and Sketchup for sculpting and 3D work. I also use Unreal Engine for Games and Virtual Art Department work- and I am a big fan of Gravity Sketch for creating concepts and ideas in VR (nothing compares to being able to walk around a life size scene or sit in the cockpit of a ship that you are designing).
For 2D work, Photoshop, Painter, Illustrator as well as a good old pencil and sketchbook, which I’m using a lot more.
I also have experience using Nuke X for Digital Matte Painting and Compositing, Adobe Premiere, Avid and Final Cut Pro for editing and Adobe After Effects and associated third party tools for Motion Graphics work.
Please do get in touch if you are in need of a Concept Artist or wish to discuss an upcoming show or project.