Working with Production Designer Stefania Cella, one of my main tasks on Moon knight, was to work on the look of Khosnhu's Temple. It had to be a sacred space dedicated to an Egyptian god, but smaller in scale and grandeur when compared to those temples associated with the more powerful, well known gods.
The interior had to be simple / minimal and consist of pyramid shaped interior with a single statue of Khonshu. That statue had to also be slightly humble - not too heroic in pose. Finally sand and debris had to cover most of the floor and steps with damage to the side walls that would act as an additional light source (a hole through which moon light could penetrate the darkness).
As this was going to be a set build, once designed in appearance (using Art Department set dimensions within which we had to work), the 3D concept model was given to the Set Designers / Production Art Department, before being returned with further updates and exactly to plan. I then worked in the statue, individual stonework, sand and damage to the temple as shown in the latter images.
The original scene was created in Zbrush with the final, more accurate model completed in Maya. Renders were completed in Keyshot, with final keyframes completed in Photoshop