Moon Knight TV Series - Khonshu's Temple Concepts

Approved concept for Khonshu's Temple Interior.

Approved concept for Khonshu's Temple Interior.

The final set design prior to lighting. Based upon Production Designer Stefania Cella's designs (using my concepts and scale model as reference).

The final set design prior to lighting. Based upon Production Designer Stefania Cella's designs (using my concepts and scale model as reference).

3D model showing relationship between interior and the exterior. The exterior was at one point a pyramid, hence the pyramid shaped inner chamber. The pyramid structure was deemed too impressive for such a lesser known god,

3D model showing relationship between interior and the exterior. The exterior was at one point a pyramid, hence the pyramid shaped inner chamber. The pyramid structure was deemed too impressive for such a lesser known god,

Early model used for these initial series of concepts. This allowed for accurate placement of cameras within the scene and lighting. I loved the idea of a strong light source coming through the entrance and framing Marc and the statue of Khonshu

Early model used for these initial series of concepts. This allowed for accurate placement of cameras within the scene and lighting. I loved the idea of a strong light source coming through the entrance and framing Marc and the statue of Khonshu

Final scale model.. after providing the Art Dept with a rough scale model, they returned with an accurate model that I then added decay, erosion and sand to

Final scale model.. after providing the Art Dept with a rough scale model, they returned with an accurate model that I then added decay, erosion and sand to

Reverse view of the interior

Reverse view of the interior

Other views of the final set

Other views of the final set

Moon Knight TV Series - Khonshu's Temple Concepts

Working with Production Designer Stefania Cella, one of my main tasks on Moon knight, was to work on the look of Khosnhu's Temple. It had to be a sacred space dedicated to an Egyptian god, but smaller in scale and grandeur when compared to those temples associated with the more powerful, well known gods.

The interior had to be simple / minimal and consist of pyramid shaped interior with a single statue of Khonshu. That statue had to also be slightly humble - not too heroic in pose. Finally sand and debris had to cover most of the floor and steps with damage to the side walls that would act as an additional light source (a hole through which moon light could penetrate the darkness).

As this was going to be a set build, once designed in appearance (using Art Department set dimensions within which we had to work), the 3D concept model was given to the Set Designers / Production Art Department, before being returned with further updates and exactly to plan. I then worked in the statue, individual stonework, sand and damage to the temple as shown in the latter images.

The original scene was created in Zbrush with the final, more accurate model completed in Maya. Renders were completed in Keyshot, with final keyframes completed in Photoshop