I had the pleasure of working directly with the show Production Designer, Stefania Cella, on a wide variety of environments for Moon Knight. In this case, it was the Duat or Egyptian realm of the Dead. The barge was designed by the production Art Department and it was my task to place this in the appropriate environment, light and add final details before working on camera placements with Stefania, producing a series of Keyframes.
The barge itself was designed to be larger than life and to glide across or above the sand. I added the palm trees and reed roof as per Stefania's notes.
The dead or sand people were key to the environment and I spent some time looking at how they would look - especially regarding erosion after time. More concepts I hope to add showing this development work - upon approval.
3D elements were assembled in Blender / Maya before being lit in Keyshot. Maya was great for setting up scale models and modelling additional elements, Keyshot for lighting and looking at realtime placement of cameras. Additional 3D was created in Zbrush. Final keyframes were finished in Photoshop.
Thanks also to Head of the ILM London Art Department Jason Horley with whom I worked on this show - and to Richard Anderson, who worked on some early designs for the barge whilst at ILM.