Working closely with VFX Supervisor Mark Bakowski, I was asked to work on developing the look of Immemorial City. There was some great concepts from the Production Art Department that set a tone for the city - and I had the freedom to create additional details, architectural designs and elements that reflected both these early concepts, and the physical sets.
By creating the city in 3D, I was able to place cameras wherever Mark wanted, matching in specific scenes to locations within the city. This included incorporating lidar scans and geo from physical sets, working out where best to place them in the city and designing the surrounding space to give maximum impact.
I had some good buildings geo from the Art Department that proved super useful when creating the wides of the city, but most of the statues, bridges and additional details were created by myself in Zbrush, Blender and Maya (big shout out to Kouji Tajima for sculpting additional statues!).
Having the entire city in 3D, I was able to give ILM both concepts and camera moves through the city which really helped with shot design and development.
Most of these development concepts were monochrome - mainly as I was looking at the structures rather than lighting. But also, this city was covered in ash and initially, I was looking at giving the city a stone, dead feel.
So good when your concepts match (or come close to) the final shots and elements used in the show